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Graphical Programming, generative art and related links
These are to supplement classes and seminars in creativity and technology, but I've added them here for anyone interested.
- Design By Numbers (DBN)
- For historical reference: the original generative graphical programming environment by John Maeda, which was developed into Processing…
- Processing (Java)
- Development from John Maeda's DBN by his former students Casey Reas and Ben Fry. See some examples.
- Field (meta-art-code environment)
- From the Open-Ended Group
- Open Frameworks (C++)
- See the gallery.
- Context Free
- Written mainly in C++. Uses a Context-free grammar. See how to, or some examples and the gallery.
- vvvv (Windows only but you can use Bootcamp or Wine)
- See the propaganda for more information.
- Nodebox and NodeBox2 (Python)
- Lacking a clear distinction between/rationale for the two versions, but see some examples and the nice tutorial.
- VPython: 3D programming for ordinary mortals
- Don't be put off by the nasty website. There are some good video tutorials.
- Shoes and Shoes4 (Ruby)
- All-in-one toolkit for creating mini-applications, with a built-in manual. See the Ruby and Shoes tutorials.
- The Ruby 'Pickaxe' book (first edition) is free online
- This was for many years the 'classic' Ruby textbook. For an online tutorial see the lovely TryRuby, or Core Ruby Programming.
- Ruby Processing (download site)
- Is what it says - Processing rewritten in Ruby..
- Art and Code
- A symposium for umm... art and code